Factorio chunk size. And overall, seems like less work in the long run.
Factorio chunk size Apr 12, 2025 · For example, the size of an object may be expressed as "2×2 tiles", which means the object covers an area of 4 square tiles or tiles². If only a narrow stripe of land is explored to far away, this remains manageable. 54 posts 1; 2; 3; save and autosave also became quite slow pretty soon, and currently it takes around 30 seconds each time. Valheim is a brutal exploration and survival game for solo play or 2-10 (Co-op PvE) players, set in a procedurally-generated purgatory inspired by viking culture. Jul 22, 2024 · You're onto something. If you make your blocks bigger the ratio of space used for train tracks vs production are gets better. y < [ylimit] then substituing [xlimit] and [ylimit] with the numbers that you have set for the X and Y map size limits. It keeps track of all map chunks and player activity and buildings. 5k = 625. 000 seconds. Every time. Asteroids; Metallic asteroid chunk Mar 16, 2013 · The radius is up to 3 chunks far from the player (so 7X7 chunks around the player should be always there). Has not had recent vision. It should be quite easy to check in sandbox mode moving around and watching detailed info lines, anyway. Asteroid chunks are the smallest asteroid type, serving as the sole source of resources in space. It is dropped from oxide asteroids, which are found in trace amounts near the first 4 planets but is incredibly abundant when traveling to Aquilo . I can set the blueprint to tile at 160x160 with a little offset. If you didn't include the "road" space that is usually left between the blocks, you can increase the "grid size". The original type is usually Sep 12, 2019 · Chunk Alignment Since there are a decent handful of trainbooks out there that are chunk-aligned, I think that might be a good way to go for my blocks as well. Now grab the blueprint tool and select everything and check "show tiles" which will act as a guide for you to line up the grid. Brainless. Chunks are used for: Map generation. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)! Candidate chunks are given scores to determine which one of them should be expanded into. This allowed me to shuffle them around to avoid ore deposits. It will also adapt the MK2 Substation to two thirds of a chunk. That way when I need to expand I just have to pop down some city and rail blocks and everything is neatly aligned and connected. Mar 25, 2021 · The map is nearly infinite in size unless you specify limits, but only the chunks that have been generated (usually a few chunks beyond what was revealed) will impact performance since the rest of the map simply doesn't exist at that point. You just need to use the same size square for each blueprint. Factorio chunks are 32x32, can we have the large power poles stretch to 32 instead of 30 to better fit the default chunk size? the size of the map is not the limiting factor. 5 chunks in all directions) and a chunk is 32 tiles then he has to run back and forth from the sides of the map 2M / (5*32) = 12500 times. You can still make them that size is you like, but it’s not necessary for lazy placement/alignment. The map size is limited to 2,000 x 2,000 kilometers Oct 13, 2015 · Im trying to implement a web-viewer of the maps of Factorio, a web tool that allows to scroll and see your map in detail from your browser. Jul 31, 2021 · If by "chunk aligned" you mean align them properly relative to each other (and not necessarily with the chunks of the map) it is easily solved through the "snap to grid" option. Learn how the game world is divided into tiles and chunks, and how they affect map generation, pollution, enemy expansion and more. (1024 square tiles). Metallic asteroid chunk is a resource gathered by asteroid collectors and processed in As asteroid chunks stack size is only 1, Dec 19, 2017 · Because chunks are only generated in and close around the area revealed by radar, it is possible to reach that border without overloading your computer, as the size of the map in computer memory is dependent only on chunks actually generated. However I find this to be too small for me and builds end up being constrained by the size, rather than the grid beings simply for organisation. I posted this elsewhere about using larger blocks or virtual 'chunks'. Right now im using chunk aligned 10x10chunk (320*320) blocks with 2 chunks inbetween for rails. Advanced crushing: These recipes break the chunk into two useful resources, though at a lower volume of output than the standard crushing recipes. So I think it is that "region" OP is referring to. The game only actively simulates chunks that are within a certain distance of the player. It is the main source for ice , used to make thruster oxidizer , and calcite . 25 Medium: 0 Big: 0 Huge: 0 Note: Huge Asteroids only spawn past Aquilo; Trivia. its also 3 chunks across due to the radar coverage range. Because chunks have a direct 1:1 relevance with literally 100. Feb 20, 2023 · This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. Im trying to implement a web-viewer of the maps of Factorio, a web tool that allows to scroll and see your map in detail from your browser. 000% of everything else in this context. As asteroid chunks stack size is only 1, belts can hold more chunks per tile (8) than cargo bays. See also. It doesn't change May 5, 2025 · Oxide asteroid chunk is a resource gathered by asteroid collectors and processed in crushers. Working on a blueprint rn, I turn on grid and made mine an internal build area of 4X4 Chunks (128 X128) and a rail perimeter of one chunk (32 x 32). A partially corrupted save will destroy player-progress in integers of map chunks. Those 9x9 chunks of usable space have been enough for everything I've used it for so far (I haven't done Py yet though) and a bit more than necessary once beacons are involved. May 30, 2025 · Carbonic asteroid chunk is a resource gathered by asteroid collectors and processed in crushers. Wrong. Only works on newly generated chunks while the mod is active. Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. dat but as far as I know there is no public info about the file format due to the way the data is stored from the ingame memory. I think it's just a handy yardstick, but maybe someone else who actually uses a chunk-based design should weigh in. Oct 13, 2015 · Im trying to implement a web-viewer of the maps of Factorio, a web tool that allows to scroll and see your map in detail from your browser. Enable "snap to grid" and set the size to 32x32 and then tweak the grid offset until the green grid indicator lines up with the tile chunk. In my recent vanilla megabase I have been using 150x300 (3x6 roboports) and I really like it. It can still regenerate the chunk, but it has a much lower chance to do so. Distances are calculated as Manhattan distance. From Official Factorio Wiki Jump to navigation Jump to search Чанк (англ. May 19, 2025 · Asteroid chunks. Chunks were previously the only easily accessible (through the show-tile-grid debug option) global grid to align to, but now you can simply define your own global grid with any arbitrary size (even rectangular, doesn't have to be quadratic). Jul 19, 2021 · -> if chunk. Concerning the performance issues, there is lot of optimisations that can be done, and later, we can implement multithreaded game update as well, so don't worry the limits will get much bigger. However, if your space platform is spread out over a large area, the game may have to simulate more chunks than it would otherwise. I use 1-4 train with 23 and 24 chunk, I use LTN for multiple resources request otherwise it would be impossible to have 3 waiting station+1 loading for these size, other minor resource just use 1-1 train with 1*2 chunk Honestly I didn't know you could finish entire run with just 1-1 train since module cost so much Blueprints can be snapped to a global grid of any size starting at 0,0. Apr 27, 2017 · Factorio Direction. The unit of square tiles is often simplified into tiles. Das Spiel scannt die Karte Chunk für Chunk, um zu entscheiden, ob jeder Chunk ein gültiges Ausbreitungsziel ist. The map size is limited to 2,000 x 2,000 kilometers Feb 18, 2017 · The deal is, if you chunk-align it, you can start building rails from two sides and they'll match anyway. For example, 2x2 chunk solars+roboport or chunk-aligned walls Dec 22, 2024 · Nauvis is the main setting of Factorio's base game, Asteroid Size Spawn % Chunk: 1. Chunk is 64X64 tiles. In-world, 2000 km by 2000 km. Ideas and Suggestions. If you wish to regenerate already explored terrain you can use Delete empty Chunks. Mar 26, 2025 · The recommended way to play Factorio. These chunks come in four distinct varieties, three of which can be processed into raw materials using crushers. 000. Works like a charm. I prefer equilateral blocks, but I am open to the possibility of rectangular sizes for niche-cases later in the playthrough that I'll be beginning once I've completed this stage. Sep 11, 2014 · If you enable "debug - detailed info" you can see "cursor", "chunk" and "region". Jun 3, 2019 · Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. It has no gameplay advantage of disadvantage to be 32 vs 30. May 5, 2025 · Promethium asteroid chunk is a resource gathered by asteroid collectors when traveling to the Shattered planet. factorio now uses 30% CPU time and 5GB memory on my "not too bad" computer, still increasing. Die Ausbreitung von Gegnern wird pro Chunk ausgewertet. The recommended way to play Factorio. That brings the whole thing up to 13x13 chunks with 1 chunk on each side being shared tracks, so 12x12 when tiled. Each trip takes him 50k seconds so that would be 50k * 12. you cpuld shrink it by removing a section of large poles but it would be too small for anything outside bot managed areas if you want anything actually productive. The iteration is over a square region centered around the chunk for which the calculation is done, and includes the central chunk as well. Contrast that with Factorio which uses a world size of 2 21 units, broken into chunks of size 2 5 units. x < [xlimit] and chunk. 54 posts 1; 2; 3; There is no perfect size. See examples, distances, real world size analogy and grid overlay. I am certain there is some well-thought out logic behind that 100x100 size that has been tried and tested but I fail to understand it. It can be assumed, that a tile has the length of 1 meter. It is dropped from carbonic asteroids, which is the second most common asteroid when traversing between the first 4 planets. and the savegame size is 250-300 MB, increasing by almost FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Allows you to change your map and map generation settings at any time you want. Each set of blocks supports 2k spm. It is the main source for carbon , used to make thruster fuel , and sulfur . Delete chunks which contain no player entities. When you pause the game (Shift + Space) or have the grid showing (Debug mode F4) the chunks are the areas defined by the thicker lines. this should be enough for even very big factories. May 31, 2025 · From Official Factorio Wiki. Diagonal lines are 1 chunks wide ) RHD Versions for 2 line and 4 line networks in the same book. Allows using 2 line and 4 line networks at the same time 2 line versions can be upgraded to 4 line versions easily. Chunk. Perhaps I could make an addon that makes it so that all chunks unlocked come with 3 other chunks for free, forming a 2x2 chunk > unlock! So at least larger chunks is possible, by multiples of 32 tiles at a time. the nilaus block is a port square big and too small to fit anything more then a 1-1 train with stations inside the block. The most common size is a 100x100 which is the same size as 2x2 roboports. Reprocessing: These recipes attempt to transform the chunk into a different kind of chunk. Didn't think about km. Also, if you use map view you can leave x chunks of free space and if you know your build is x chunks wide it will fit perfectly. For UPS concerns, putting all your infrastructure into as few chunks as possible would probably be better for performance: consider a production block that occupies 8x8 chunks but could fit into a 7x7; that's 15 fewer chunks that need updating with just a readjustment. 0. Radar-visibility-coverage is determined on a per-chunk basis. Apr 27, 2017 · There is a slight advantage to using chunk size 32 in your world when creating snap-to-chunk blueprints: if you make 30x30 blueprints then the first layout that you create will not actually be aligned correctly, so you will have to blueprint it, deconstruct it and then place the blueprint so that it is actually aligned to 30*n tiles from spawn. Apr 27, 2017 · Rseding91 wrote: Tue Dec 10, 2019 3:25 am There's no reason to increase the wire reach just because the chunk size is 32. If nobody ever told you chunk size was 32x32 then you wouldn't even know it was a thing. this is caused by the excessive radius of the scan and having revealed too many chunks. Just ignore the fact chunks exist and build as you want. So, space is not the problem you should worry for a while As all explored chunks are in memory (and in save file) you'll hit the maximum capabilities of your computer much earlier. Like you said a chunks are the 32x32 areas that factorio processes. It has only one use; making promethium science packs, which are brought back to Nauvis. Every fixed interval (default 1 hour, but configurable), the map is cleared of all unused chunks. in theory you have 2M*2M chunks (32*32). Can make that a config option itself. Due to their size and low mass, these small chunks will not damage the player's space platform when colliding with it. Mar 5, 2021 · This might be helpful for lining up large blueprints on a large factory where your 'chunk' size is different than 32. An unused chunk is any chunk not containing or near any building or player. Nov 5, 2024 · its 2000x2000 chunks by default, find out how much a chunk is and you have your answer. This score takes into account various settings noted below. Les chunks sont utilisés pour: La génération de la carte. It's 2 000 000 tiles by 2 000 000 tiles. Moderator: ickputzdirwech. Gültige Chunks werden als "Kandidaten-Chunks" bezeichnet und erhalten eine Punktzahl von 0 bis 1,0, die ihre relative Eignung angibt. My steel smelting array just fit (32 blue belts of iron ore) while all my other blocks fit very comfortably with space to spare. It would also have possible I just finished a city block megabase and I used blocks the size of 2 radar areas. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)! Un Chunk est une unité définie comme étant une zone de 32x32 tuiles (soit 1024 tuiles au total) ou une distance de 32 tuiles. And overall, seems like less work in the long run. chunk - кусок) - это единица измерения, определяемая как площадь карты размером 32×32 (содержащая в себе 1024 клетки ) или 32 клетки - одна сторона чанка. To do that I need to extract the info from the level. This is done to improve performance. y == 0 then You have to change this line with the following:-> if chunk. On my current game I use chunk-aligned city block (of size 5 x 5 chunks) with a chunk-aligned rail system. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)! May 29, 2025 · Notably, pollution is represented as an abstract "cloud" that is updated per chunk every 64 ticks, with each chunk measuring 32x32. Note that map generation changes only apply to new chunks. Jul 21, 2016 · If the player has a vision of 5x5 chunks (meaning, 2. A chunk is a quadratic area where one side is 32 tiles long. I was wondering where the 2k thought came from. There is no need for chunk aligned train grids anymore to have them all aligned. Implemented in 2. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)! Now place your blueprint down on this chunk line up properly. To do that I need… A chunk is a unit defined as either an area of the map 32×32 tiles in size (containing 1024 tiles in total) or a distance of 32 tiles. ( Most of the blueprints are 2 chunks wide. Chunk aligned. This one is not exactly chunk aligned as it has a size of 3x3. Don't include brackets, put only the numbers Jul 30, 2020 · Original reasoning behind this was, that i created chunk aligned city block rails that span over 7x7 chunks and then when placed on map it wouldn't align with my first (non-bp) block - like this: (because of grid size 224x224) Apr 27, 2017 · Factorio Direction. The amount of pollution diffused into neighboring chunks per second. x == 0 and chunk. Each chunk of the map inherently reduces the pollution it covers over time. However, if you place them at the same offset every 4 chunks they will be seamless. Frameload and physics-tick-updates, when map relevant at all, are relevant to map chunks. Crucially, chunk size plays a significant role in reducing pollution in Factorio. With 248K the fission roboport will now cover 4x4 chunks. In this world, the unit of “1 tile” is very meaningful - it is the “smallest distance” so to speak. To do that I need…. Apr 12, 2025 · Factorio divides the map into chunks, which are 32x32 tile areas. Increase Big Electric Pole Wire Reach to 32 to = Chunk Size. Because a chunk is 32 tiles long it seem logic to have a region 32 chunks long, but I never checked. nupi ski bodtbvl iovhm fhbc ekodvzs yvsn svdvgupe msatezy smdb