Best feat for lae zel level 4 reddit. Level 6 - Sorcerer 4: Feat; Warcaster Level .

Best feat for lae zel level 4 reddit I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. Which one would be best for me? I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. Three to get subclass battlemaster or champion. Most multiclass builds are not 4/8 progression and if make them so it loses some of the synergy. New comments cannot be posted and votes cannot be cast. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. end up with 4-3-3-2 spell slots. Currently level 5 in act 1, did most of the stuff above ground except for gith patrol, TB Berserker thrower Karlach is carrying hard from level 4 once you get the feat. Durge is an oathbreaker paladin with crit Illithid power for when someone needs to die RIGHT NOW. Share (disarm, menacing) with great weapon master feat You basicly need your main stat at 20 asap but at level 4 bc the way bg works you main stat will only be 17 so you can actually take a that raises it by one and no loos out. Best BG3 Lae'Zel Build. Pure Fighter does get 4 feats which can give some wiggle room. Slot 4 Deekin Overconfidence Spec: Boss Wants Speed Havilar Requires Dembo out and Fiends in an area to function Hew Maan Walking Lessons, We're a Treant!, The Path is Clear Slot 4 Lae'zel No Time To Explain, Hurry Up! Goading Attack gives disadvantage when not attacking Lae'zel. Shadowheart cast Mirror Image and immediately ran in to join Lae'zel, which triggered the cutscene. They are unfortunately closely named, but one's a level 1 class feature and the other's a feat. Feats in order will be Tavern Brawler, Savage Attacker, and ASI for 20 Strength. Dec 2, 2023 · Unlike our other recommended feats, all three aspects of this feat support Lae’zel equally. We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. Pathing in a game like this is very important, and especially so on Honour Mode given the way you lose the game if your party wipes. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. It does work with his feat the gives you a 10% speed boost, but otherwise he doesn't offer any speed to a lae'zel/tadpole formation, and if his item levels are high enough that his skip effect takes over lae'zels, then at that point it probably doesn't matter how many tadpoles you have. She's also plenty handy with a bow. Strength is her primary stat, so taking feats that increase this or allow her to deal more damage are the top choices. Level 2 - Paladin 1: Oath of Vengeance Level 3 - Paladin 2: Fighting Style: Dueling We will fight with a Rapier and Shield. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. I have another feat to pick and I don't know if I should pick tough, for the HP boost, or improve my strength by 2, or my constitution by 2. For others I usually get the resilient one in the said stat, to get an extra bonus If you're building for DPS then don't go with shield, it will nearly half your damage. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. true. You could also go War Cleric 2 / Eldritch Knight 4 for Guided Strike. I have the Adamantine Shield, which currently I'm using on Shadowheart. If you have a 2 feat or 1 feat 2H build that can only accommodate one damage feat, then GWM is better for non-Paladins. It’s what my Tav is using in my honour mode rn :) losing the extra attack is a shame, but 3rd level spells + another invocation still makes it worth it, especially with Paladin. What Lae'zel has is the fighting style Great Weapon Fighting - which lets you re-roll 1s and 2s . I have Lae zel in my party for damage. Astarion I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. Single-classed fighter can absolutely be a powerhouse. FYI - those aren't the same thing. I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. For reference his party is level 4: Lae'zel - 16 Con - 60 HP - Level 4 Fighter Shadowheart - 14 Con - 46 HP - Level 4 Cleric My party is level 5: Lae'zel - 16 Con - 49 HP - Level 5 Fighter Shadowheart - 14 Con - 38 HP - Level 5 Cleric Is there a reason for these big swings in health? Both of our Lae'zel and Shadowheart haven't multiclassed and just brought shadowheart into my party because people said she was good so now i have to pick a feat (party is: Tav, Lae’zel and Astarion) Archived post. But at level 6, I'm in a conundrum about what to do with Lae'zel. Great weapon master decreases your chances to hit but adds +10 damage. Feb 26, 2024 · Lae'Zel at Level 8: Larian Studios +1 Feat; Feat: Ability Improvement. Some communities dislike the speed and efficiency commander has to offer but not us. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. No wasted attribute points this way. is probably a better choice (at level 8 a different story). Reading online most advice is to go with savage attacker - but some do say more strength to 20. Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. At level 7, take the Circle of the Spores subclass for extra damage on thrown attacks, damage on reactions, as well as the temp HP adding to survivability. Im guessing i screwed something up with her at first so maybe you guys can help! I usually pick the EK sub-class for Lae’zel. Lae'zel - EK Fighter Gale - Div. The point of this post was to prove it is possible to acquire all proficiencies by level 5. They, like Lae'zel, are susceptible to Sleep once their HP drops to 32 or below (for Level 2 Sleep), and 24 or below (for Level 1 Sleep). ----- Lae'zel: Stats: Str 17 / Dex 13 / Con 14 / Int 11 / Wis 12 / Cha 8 Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. g. What are the optimal feats and abilities to choose for Lae’zel in BG3? Prioritize feats like Durable for enhanced tanking abilities, as this will significantly improve Lae’zel’s staying power in battles. Nov 21, 2024 · Lae’zel’s feats unlock at Levels 4, 6, 8, and 12, which make her extremely powerful during the first half of the game. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. She can't be moved or removed. It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). Best Difficulty to Choose. Level 4 - Sorcerer 2: Level 5 - Sorcerer 3: Quicken and Transmute Magic quicken is a must to do your combos, and transmute will let you get bonuses from your frost damage later. Spare feat can go to Alert if poor initiative really bothers me. Also Battle Master is generally accepted as best subclass for fighters. Since most builds are ready by level 8, Alert is the capstone to ensure your build goes before the enemy, allowing it to simplify encounters of their worst threats before they threaten you. In my current playthrough, I've just hit level 4 with Lae'Zel. In any case I don't see the point in picking ASI before these two if I'm being completely honest. Those dice on Gale really help. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Additionally, her class has a unique I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. Battle master will be your fighting style at level three. You know sometimes you just want to play something that isn’t the best but make it as best you can. It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. The question is what class would work best with them? I thought about bard but I am extremely nervous about having 3 casters in one party. Level 9 – Wizard. Imo the canon low to mid tiers are Astarion (don’t have much in terms of feats or statements with him before the game, but he’s definitely got plenty of tricks up his sleeve and is capable) Lae’zel (definitely pretty skilled but still pretty green judging by what we know, so around level 5, maybe 7 if we’re generous) Minthara (we don 4xCR2 enemies are meant to be a deadly encounter for level 4 party of 4 and hard encounter for a level 5 party of 4 Experience gained from this fight is fairly unimpressive, however winning the fight offers a lot of unique looking gear and magical weapons Winning the fight increase Lae'zel's approval As for the fight itself: Playing a sorcerer, got to level 12. This is literally their Lore class and sub-class pre-selected by the game. But practically, any 3+ feat 2H build should take Savage Attacker alongside GWM, over something like 1 ASI. 20ish damage per throw and can throw twice on lvl4 and 3 times on lvl5. Plus the extra feat or ASI all fighter get. Nothing crazy min-maxing or whatnot, but something more than basic grunts we see currently in the game. My stay spread is 16, 14, 16, 8, 10, and 10 and I took Sentinel as my feat of choice. Be aware that some boots, helmets and gloves can count as armour. It's best features, the 18-20 crit range at 15th level and the survivor feature at 18th that lets you heal every round under half health, are locked behind the level cap at 12th level. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. As the title says I'm looking at rebuilding Lae'zel as a paladin. 100% agree with the ASI at level 4, but specifically for a BM fighter, i like the GWM at lvl 6. I have heard that Lae'zel, Shadowheart, and Gale are basically the big 3 in the game in terms of story. Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. My strategy was to Sleep them, and then slaughter them in their sleep. So the oath she starts with would just be whichever I can break easy. Maybe not the best build but it’s very effective and fits Lae’zel nicely. You get feats/ASI at CLASS lvls 4, 8 and 12. Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. Start 17 Strength and 16 Cha, use Ethel’s Hair to get +1 Strength, get the Potion of Everlasting Vigor from the Drow that wants Astarion to bite her for +2 Strength (there’s 20 Strength), then take an ASI for 18 Charisma and get the last +2 Charisma from the Mirror of Loss. Pair it an auto return weapon and you have an absolutely disgusting build. 413 votes, 76 comments. Grab great weapon master as your feat at level four. Final Builds: 6 EK / 4 Bladelock / 2 Paladin: honor mode version of above, gets more spell slots and a feat and can still pact bind but loses level 3 warlock slots 6 EK / 1 War Priest / 3 Bladelock / 2 Paladin: same as above but trade third feat for another spell slot level, war priest charges, and cleric utility spells/cantrips Lae'zel: Eldritch Knight 5/Sorcerer 1/Abjuration Wizard 6: it is the best to emulate the old Psychic Warrior class, which was very iconic with the Gith race in previous editions. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. EK 6 makes you caster level 2, so you can get up to 4th level spell slots this way. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. But the accuracy drop from GWM at level 4 sure are annoying. So they have to attack the Paladin, at disadvantage. But sounds like a cool concept. At level 6, increase your strength to 20. Counterspell has been key, too, as is having Shield on Lae'zel. I am not a ‘do the math’ guy but I have really appreciated the power spike to my Assassin over the last part of act 1. Dual weilder and medium armor master are both good options for feats depending on what you want to do - medium armor master for sure if you want to sneak around. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. A +1 pike that can't be disarmed, has Advantage on I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). Every guide I read about feats seems to completely overlook the feat Alert. Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. We would like to show you a description here but the site won’t allow us. Level 12: I just took tough because it raises my HP by over a third (I have 10 in CON). But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. This brings strength to 18 and adds 50% to her overall jump distance. For example, imagine if your level 12 party had to face 4 level 12 githyanki battlemaster fighters. Here are my feats: Level 4: ASI increase (charisma to 20, 17 start, 1 from Ethel's hair) Level 8: Elemental adept (fire, and I'm a fire dragon sorcerer). Keep her strength at 17. +8 expertise, +5 int, +1 religion ring, +1d4 shapeshifter ring, +1d4 guidance, +1d10 bardic inspiration, and advantage for a dc25 check is +17-32. Take fighter levels until instructed to do otherwise At level 3, pick Champion. If you get 2 feats, the endgame will be GWM and ASI charisma. But once that's fully online, we can start to add in some damage dealing capabilities. Why not both at level 12? Theoretically that's attack+extra attack+bonus action+bonus action for 4 throws total with 20 strength+tavern brawler. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. Looking at all of these factors together I'm confident in saying GWM is the best overall damage feat for a great weapon Fighter. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. You could also multiclass into wizard to learn spells from scrolls. +2 in Strength or Alert ; Choose either of those two feats. BG3 is the third main game in the Baldur's Gate series. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. Oct 25, 2024 · You dont need to exclusively throw. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. pros: three feats, con: no 4th level cleric spell. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even That said. It is amazing paired with the champion subclass. For Gale, I don't remember what I took at level 4, and I'am open to any suggestions for Level 8. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Make sure to get athletics as a skill. If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. Just keeping everything pure for my first run. Besides that sounds like a fun and great build. Great Weapon Master, Tavern Brawler, Savage Attacker and an ASI, you can melee with Shar's Spear of Evening/Nyrulna, throw it, add your spellcasting modifier to both your melee and thrown weapon damage rolls via Arcane Synergy, have your thrown melee weapon return to your hand so you can melee again and you get Variant 2 Eldritch Knight 6/War Priest 6. the feats and ability score boosts available. My original concept was a spear Saint Build but I kinda switched it to a more spellblade Saint then just straight Weapon no magic and the ice magic caught my eye for that and I also like that at Level 3 you can throw your spear and have it return to you and then at Level 7 you can use In this case I would probably go rogue level 1 for the extra skill proficiencies, then fighter 1 for the fighting style, then 2 more in rogue to get thief. Being able to get advantage on saving throws is a godsend for Act Three. I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. Level 4 Best Lae’zel Build Options. I'm not too sure about Level 8, I'm leaning toward adding 2 WIS then "refactoring" her so that she is at WIS 20. Use the warped headband of intellect to dump INT. Compel Duel forces them to attack the Paladin. . I like this because it seems pretty strong, with some good potential for burst damage. Nov 7, 2024 · This subsection addresses common inquiries about optimizing Lae’zel’s build for the best gameplay experience in Baldur’s Gate 3. I benched her at lvl 4 I believe. If you’re unsure which are the best feats for Lae’zel in Baldur’s Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. Currently I’m level 4. 4th if you're a fighter If you stock up on this elixir, you can afford to use your feat at level 4 for great weapon master instead of increasing str. I know some like to go for a 1 level dip for that final level in say War Cleric or Barbarian or what have you, but I'd rather have that 4th feat considering 2H weapon users already have so many must-have feats. Any suggestions on dual wielding weapons would be great. You can also consider alert if you think you need the initiative. Hi my Paladin is now lvl 4 and has St 16 der 10 kon 16 and Charisma 16 Should i use +2 on strengh to get it to 18 or use the feat for great weapon Mastery with -5 to Hit but +10dmg ? Archived post. Then Lae'zel just jumps - across the entire battlefield. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). I put great weapon master on Lae’zel and now she never hits anything. Level 1 - Barbarian Level 1 Level 2 - Barbarian Level 2 Level 3 - Barbarian (Wildheart) Level 3 Bestial Heart: Bear Heart Level 4 - Barbarian (Wildheart) Level 4 Feat: ASI+ STR>18, CON>16 [my campaign against odd stats continues] Level 5 - Barbarian (Wildheart) Level 5 Extra Attack [talk about a power spike] Level 6 - Fighter Level 1 Naturally, I failed the skill check and it became a combat encounter. She’ll have 3 attacks by level 10 or 11, combine this with the bloodlust elixir and a potion of speed or haste spell and she’ll sweep house. There are some feats that are to be going better, like Resilient:Constitution on a caster who needs to maintain concentration, Tavern Brawler on a STR Monk or 3 days ago · We recommend taking the Great Weapons Master feat at level 4 for Lae’zel because it will help you make use of your bonus action offensively. In this specific build, we're getting her Strength up to 20. Her role is keeping enemies where they belong: near her and away from everyone else. ) There is a lot of gith gear with spell synergy, so you could try picking eldrich knight subclass if you're set on using it. Ya it sucks that 3-4 of the best companions get majorly shafted, like for karlach to survive you either need to screw over wyll potentially or turn her, for laezel to get a good ending you need to get turned, Astarion either gets the Sun or his soul. Related: Baldur’s Gate 3 Lae’zel Build Guide – Best Stats and Subclass So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. Sep 4, 2023 · You probably aren't going to be using the -5 to accuracy for +10 to hit that much at level 4 so a +1 to hit, DC, damage, etc. Aug 12, 2023 · Helping Lae’zel to evade is useful for an effective BG3 build, more so if you have her leading the charge. EDIT - Ah, just reread your post, no Karlach. Feb 1, 2024 · I'm gonna slide in here and mention that Lae'Zel, being the Battlemaster by default, can get a bit of bonus benefit from the Martial Adept feat (2 bonus maneuvers for more utility, plus getting the big ticket maneuvers earlier, plus a bonus Superiority Die which comes back on a SR, is a lot). BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. Anyone has any other suggestions? The only character I'm struggling with is Lae'zel. Unless you're going for a very specific build you could very possibly be better off with the 3rd feat. Complete: Level 50 Reward: Lae'zel + whatever Azuth's Favor you earned Info: No restrictions. Level 6 - Sorcerer 4: Feat; Warcaster Level (Lv12 is 2fighter and one more rogue[assassin] level for sharpshooter feat, since you took ASI earlier for +1DEX and +1anything, so you end up with those 2 feats and 18 DEX and 16 CON, other stats dont really matter so go 10 STR and leftover in WSD [if you got "Hag hair" you can get 20 DEX]) If you dont run Lae Zel with this feat your doing it wrong lol. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. Grab great weapon fighting at level one. 20 STR ASI at level 6, PAM at level 8 and GWM at level 12 is the path IMO. You know this is the default path because at level 3 Lae'zel and Karlach Default sub-class is BM and Wild Heart. pros: fifth level spells and fifth level spell slot. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. Here is what I recommend when picking feats for Lae'zel. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). At level 11 you can end up attacking 4 times in a row. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Level 4 you get Tavern Brawler Feat (TB), chosing STR to get it to 18. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. From level 6 to 12, go Druid. Always 45% or lower it seems no matter what. When you reach level 4 you can pick your first Feat! Feats are powerful passive effects that can enhance your play style or help you alter your build! You can pick 4 Feats for your Lae’zel Build at levels 4, 6, 8 and 12! Picking Feats is quite important for the effectiveness of your Build in Baldur’s Fantastic guide! Thank you for being so thorough! Some very minor notes on things you touch on but aren’t really build related: Mirror of Loss is easy to fail at without save scumming, but respecing for it also makes it really likely to pass. Getting Improved Extra Attack at level 11 is quite good, so sticking it out until then is a decent choice. Edit: I forgot the Unseen Menace other of the best act 1 weapons. Great Weapon Master is the feat available at level 4. The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. Wyll - I increase dexterity and charisma. I’m now level 8. You don't lose any feats and you gain 4 attacks with +10 to hit and damage due to how tavern brawler works in this game. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. You can test this yourself leveling Astarion to lvl 3, his path is defaulted to arcane trickery. The bonus attack part of the feat is also powerful, particularly so at level 4 before Extra Attack. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Im a new player and new to this dice game just finished my 1st tactician run. Keeping her a straight battlemaster fighter is extremely solid. She uses medium armor, though I don’t know if light armor would be a better option. Doing damage is a cherry on top, but not the focus of the build. Where To Go First 6 eldritch knight 4 abjuration wizard 2 war cleric. Apart from the leader of the group, you see a gith fighter with a greatsword and think "Best to stay cool". Toggle it off for the trip attack, then if the trip is successful toggle GWM back on and use your extra attack on the prone enemy. Its a pure fighter. Nov 28, 2023 · Either of these is a good option, and whichever you go with you will want to do the opposite with her fourth Feat at level 12. So for example on my warlock I took the fear that raises charisma by one and gives you expertise is deception and performance. Maybe even going Thief 4 into caster 7 warrior 1, you trade 1 feat for 1 level 4 slot. You get 3 feats (pick savage attacker for sure, but war caster is also very useful) Wizard spell scribing 4th level spell slots First level cleric spells (bless is a good concentration spell to use) Pick Lae’zel, because she is a good frog. So I would like to have them in a party. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game Great Weapon Master is just the way to go. Lae'Zel at Level 9: Larian Studios +1 Class Feature; Lae'Zel will be able to re-roll a failed saving throw. Plenty of other ways to get good initiative though. Paladin and Barbarian quickly come to mind. I was originally gonna go 8/4 for the extra feat, but yeah 3rd level smites on a short rest is baller Ever since I've leveled Lae'Zel to lvl 4 and chosen the Great Weapon Master feat for Lae'Zel she misses like 60% of her attacks. However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. At level 4, pick up Athlete. (ASIs/feat at level 4,6,8,12. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. I am in Act 3 and I have kept Lae'zel as a fighter. Best to deal with that pesky monk who's closer". I expect Minsc to use this. However, once you're there, what do you do for level 12? I wasn't feeling the need for any of the Feat/ASI choices. If the game had stats uncapped so you could go above 24 and character max level allowed for another feat, ASI would feel even more weak for martial damage but it's not like martial classes At best Vlaakith can grant low level Paladin divinity but even that is a rarity. She is also my weakest party member by a country mile due to her MAD. For Shart, at level 4 I took Lucky, because nothing much appealed to me and I find Lucky rather versatile, I don't regret the choice. Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. Martial Adept kinda stinks. Level up in wizard if you want level 3 spell slots, but you would lose the extra attack from level 11 fighter. Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. Plug a slug for fly and wow. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t Just hit level 6. You can absolutely get 20 Strength and 20 Cha on a Paladin. Subreddit for Warhammer 40,000: Tacticus, the brand-new turn-based tactical strategy game. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Aug 23, 2023 · Lae'zel's best feats are those that make her more efficient in combat. If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. The core competency of this build is battlefield control. Astarion: Thief 4/Swords Bard 6/Fighter 2: he is very flamboyant, charming and roguish which fits the classes. Sharpshooter (for level 4): In a Thief/Gloomstalker/Fighter build duel wielding hand crossbows adds the most overall damage to a character's attacks. Carrying the Resonance Stone will give you a nice damage boost as well. level 9 take an ability increase to STR to bring the stat to 20. BG3 Lae’Zel Build Guide – 4 Evocation or Divination Wizard. She is my main fighter/tank and I want her to be dual wielding. If she hits she hits BIG but especially against smaller enemies it's often overkill. Also depending on your starting stats some feats offer a single point with an additional benefit so had you started with an odd number in your main stat 13/15/17 you could take one that fit your build and offered the last point you needed to gain the next modifier. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. Best Lae’zel Fighter Feats. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. They're both great for Lae'Zel. When attacking with Heavy Weapons you are proficient with, attack I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. Like, you can get Tough and Heavy Armor Master (+1 STR) and Great Weapon Master/Shield Master feats and max out your ASIs (+2 STR) if you focus on Fighter. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Rejecting Valakith is a world shattering event for Lae'zel. Yeah, I want to go battle Master but I feel it's more fitting rp wise for my character to do eldritch Knight. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) Get the Reddit app Scan this QR code to download the app now Just need a strong build for Lae’zel. The level 4 feat will be Tavern Brawler and add +1 to STR. First Variant: Together, We Might Survive. The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. But Lae'zel is up front more, so having that on her would be better, I think. I also would really like to stay true to Lae'zel's vibe (melee combatant). The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. Unarmored defense is fine and all, but as long as you don't mind the disadvantage on stealth checks, it is far simpler to start 16str/14dex/16con, take the best medium armor you can find, and ASI your strength at 4 and 8, so you've got 20 strength at level 8, and your AC is limited only by the best medium armor gear you can loot or buy. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. I'll end up taking GWM as the lvl 4 feat. I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). Outside of minor benefits to skillls, 2 str is a measly 1 attack and 1 damage which at level 4 still feels modest but feels totally irrelevant at level 8. I get to lvl 4 in 1 hour, 28 minutes. That’s true, still worth running though. Level 3: make her a battlemaster. Yes in most scenarios. Acrobatics will increase your jump if you can grab both. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. You can give Gale hex as well, but I find int just does more overall. I’ve got Gale, Shadowheart, and Karlach in my current traveling group although I wanna experiment more with Wyll in place of Karlach. Since Barbarians have Reckless Attack its just amazing. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! Disregard it entirely, it's now impossible to get 5th level spells and Extra Attack on the same character, or 4th level spells and 4 feats. Mar 20, 2024 · Aside from getting to add maneuvers from the Battle Master subclass, Lae'zel can also choose Feats or increase her ability scores at levels 4,8, and 12. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. The battle master route is easy in terms of ability scores as you just focus on Str and Con. I checked the character We would like to show you a description here but the site won’t allow us. BTW, I'm level 7 in Act 2. Meanwhile, Sweeping Attack maximizes her damage. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. My lae‘zel is a monk fighter rogue TB and she slaps super hard. I want to respec Lae'zel and make better choices for her feats and stuff. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. The Defense Fighting Style helps a bit there too. Variant 3 Battlemaster 3/War priest 9. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. The choice is between EK/W 6-6 for 2 level 4 slots, 7-5 for 1 slot and War Caster, or 8-4 for 0 level 4 slots and 4 feats. It gives +5 initiative and you cannot be surprised. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. With a little bit of a dip into fighter, probably 3 to 4 max. A 2 level dip still gets you action surge, though, which means that the dream of double cone-of-cold or whatever your favorite nuke is should be a possibility. It's 10th level feature, additional fighting style, is now just a general fighter feature, meaning it has no unique 10th level subclass feature unlike the other Nov 20, 2024 · Things That Can Ruin Your First Playthrough. The feat I've picked so far is savage attacker. With precise shot and 21 str, you can land those hits and deal a lot of damage. This will give her +3m jump at level 7. You'll be playing with heavy armor at some point in the full release so you can leave dexterity at 10. Tbh i was hoping larian would make some of the enemies using basic player builds like this. I’m running with my paladin as a tank. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. Some builds benefit more from a feat then the typical +1/2 for a stat as other comments have mentioned. You can take 4 feats e. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. now im on my 2nd run with honor mode and just finished nere. Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. con: no extra attack, feels quite close to just dipping fighter Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. Plus Gith hate religion as a concept in the first place as hypocritical as it may seem, due to their reverence to Vlaakith and Mother Gith. Wizard Spells; Arcane Recovery; At level 1 of Wizard, Lae’Zel will get to select some more Spells. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. You'll be stronger than a multi-classed character in terms of raw power. txx akcip llbdf zykv fhmxw knp ntlogtbl lzi rei qbpoe vasv bjdzv yjz mrwxooze iha